Describe one card in a form we could actually play
A working title is fine
What happens. Numbers help if you have them
Too weak, too strong, hard to understand, and so on
A rough name is fine
How it is now, and how you would like it to be
Difficulty, enemies, how ink and equipment fit together
It helps to know which part of the game you mean
Hard to read, hard to reach, or how it should behave
It helps to know which screen and where
Conversations, the picture book, comics, music and sound
Anything that fits none of the above